Tuesday 24 May 2016

Digital Pit Board


I wanted to make an upgrade to our ageing Pit Board which was simply a square piece of carbon fibre with the word ‘In’ written on it in yellow tape. Given that we race in darker conditions (24hr races and dark indoor circuits) we needed something that was lit up in some way. We also can run 3 or 4 different teams in one race so we had to ensure the right kart was being signalled. After some careful (and some not so careful) consideration a double digit LED pit board was born. The board is made up of 14 segments with 4 white straw hat LED’s in each segment. Each segment is then switched on or off using an IRL510 Mosfet (a bit over kill but I had some lying around) mounted on each segment. The IRL510’s are then controlled by an Arduino (Nano) as the basic controller for the board. There is an IRF9530 (P Channel) Mosfet on the positive side to give the PWM and flashing capability.

The numbers are selected via a 16 digit keypad on the back of the board which I converted to use only 1 Arduino pin (see below for the conversion details).

The front and back are 3mm acrylic sheet with a wooded frame in between. This was then drilled for each individual LED. The overall size is the same as an A4 piece of paper.

Unlit Board

Circuit diagram for each segment
Arduino Pin Out Diagram + the Power Control via IRF9530
All 14 segments wired on stripboard and connected to the Arduino via the 220Ohm resistors

Power Consideration:
In a 24hr race we would normally do 11 pit stops with an average of 2 minutes of lit pit board per stop gives 22 minutes per team. We can run 4 teams so that means the battery life has to exceed 88 minutes (I used 2 hours as the target for safety). Each segment runs 4 Parallel LED’s each consuming 20mA so each segment uses 80mA.  If the number 88 was used then all 14 segments would be lit and this would consume 1120mA or 1.12A. So we would need a power source capable of around 1A and at least 2200mAh. At this point the voltage wasn’t a major consideration as the LED resistors could be adjusted to compensate providing they were higher than 3.5v when almost empty. I first looked at Li-ion receiver packs as used in radio controlled cars etc. These have more than enough power and reasonably priced. However, they also require specialist chargers which can add considerable cost, especially if you wanted to charge them from your car or trackside. In the end I decided to use a 5v USB power bank as I already had 3 basic 2600mAh ones lying around in draws. The other advantage to using a power bank is they are very easy to re charge almost anywhere and can easily be swapped. The basic ones will cost less than £5 and deliver 1A output (not quite enough if 88 is required but you can’t see the LED de-rating with the naked eye). Given that these are really 3.7v li-ion batteries which are converted to 5v there is some loss in the conversion so the 2600mAh rating is probably more like 2000mAh at 5v, but this should give 2 hours of run time before re charging.

Rear showing the key pad and the 5v power bank

Making the 16 digit keypad work with 1 Arduino pin:
Converting an 8 pin, 16 digit keypad to use 1 Arduino pin is relatively simple and there are many versions available via google. Essentially we will make each row and each column have a different resistance creating a unique voltage for each key and as a result any of the analog pins on the Arduino can read this voltage and work out which key was pressed.
Resistor used to convert key pad to use a single pin

Functionality:
Power on via the rear mounted power switch will bring the device on and a zero will be displayed on the board (this is to show the user its on and ready but also its to draw power on the power bank, Typically power banks require at least 50mA draw to stay switched on). The first key press will then move the zero to the left digit and display the number on the right digit. The second key press will the move the right digit to the left position and add the new number to the right digit. The 3rd press will reset the board and return a zero to the left digit and the new number to the right digit.
i.e. 1st press = 5 then the board will display ‘05’.
2nd press = 7 then the board will display ‘57’.
3rd press  = 8 then the board will show ‘08’
There are also some other functions available, pressing the * key will toggle the flash function on or off. Press the ‘A’ key and the board will display ‘FL’, this could be used for fastest lap or a reminder to fuel the kart (which is what we use it for). Pressing the ‘B’ key will display a ‘P’ on the left digit, follow this with a number press and the display can then show race position. And finally the ‘C’ and ‘D’ keys will increase or reduce the display brightness.


The sketch is quite basic (it could probably be more basic). It starts by checking if a flashing function is set or not and then takes the appropriate action. After that it just loops waiting for a key press to occur. Once a key press occurs it then reads the voltage from the analog pin and then through a series of ‘IF’ statements works out which key was pressed. Once the key has been worked out it then takes the appropriate action.


Arduino Sketch available soon